Interesting


140_gameoftoiletsI’ve been sitting on the dumper with this one for a while. Now that the TV series has effectively broken the book series out of the echo chamber and into the mainstream, I figured now is a good time to examine what’s going on with this story.

If you don’t know what Game of Thrones is, all you need to know is that it’s a story about rich people in medieval times raping, torturing and killing their servants and each other over who gets to sit on the Iron Toilet and call themselves King of the Dumpers. The twist is that none of them know they can’t win until the author gets tired of writing thousand page bestsellers.

The story has two things going for it which I think are noteworthy and worth remarking about.

First, it’s a limited information campaign. Messages, news, and rumor travel slowly if at all. Often when people hear that so-and-so attacked what’s-his-name’s castle with a mallet, so-and-so has already killed what’s-his-name and eaten all the chicken tenders in the winter stores.

But it goes further. Intelligence gathering is primitive and unreliable. People misjudge, jump to (often wrong) conclusions, and make dangerous decisions without knowing crucial information. For example, who-is-he-again assumes all assassination attempts against him are from the same some-dude-he-hates because he heard somewhere-or-other that some-dude-he-hates doesn’t like him either.

It makes for a compelling read because one can’t help but share the character-of-the-moment’s bias. Then in the next chapter you get a whole different perspective and start to wonder what the truth really is. It’s a nice trick, giving the reader an omniscient observation based on clueless people.

The second thing the story has going for it is the immersive identity politics of the rich families. They all have memorable catch phrases, distinct recognizable qualities, and totemic animals designed to appeal to various consumer self-images.

Because there are multiple points of view, readers can choose which side of the power fantasy they want to explore and root for. Go Ice Weasels! Show those nasty Toe Jammers who’s the boss.

This appeals to the very basest urges of nationalism, drawing in our desire to see ourselves in the heroes of our projections. It has an irresistible attraction for anyone who is not acquainted with their own need for spectacle. How can you not try on each noble house, imagining yourself as mindlessly loyal, lusty without consequence, or stinking rich?

Most of the world longs to live like the 1% and have the power to decide one’s own fate.

Except the characters don’t really have any agency. Whenever any of them gets too powerful, the author sneaks in and resets the board. Nobody can win the game on their own merits, no matter who they are.

I have to admit; the books sucked me in at first. A puzzle wrapped in an emotional costume? You can rush from high to low in an instant at every move in the game, letting yourself live in the moment of people who despite being rich and powerful are just pawns of a greater power—the author.

See what a cage the book’s stance is?

2 out of 5 Stars of the Magi.

In many fairy tales, childhood is the worst time of your life. This is worth pondering.

A brave and plucky life simulation computer game known as Long Live The Queen dares to take on the challenge of allowing you to explore this possibility, as experienced by a princess faced with adapting to a brutal adult world at court. It’s an extraordinary stance to play with in a market where franchises, sequels and reboots are all that matter.

Your mother (the queen) has died and your father has his hands full keeping the kingdom from falling apart outright. You have been sheltered by your parents so much you know literally nothing at all about the life skills needed to survive in high society.

Your father (the king) has arranged for you to be in complete command of your education with the finest tutors. You have but to select what two courses you take each week to steadily increase your abilities, knowledge, and experience. On the weekends you are free to pursue your own interests. In a little less than a year you will be old enough to officially assume the throne as queen and restore stability to the country.

As in many fairy tales, there are three daunting obstacles you must overcome.

First, every adult you meet is out to kill or manipulate you. That includes your father. You literally cannot trust anyone. People will try to use your influence to strengthen their own plots, attempt to assassinate you for reasons you have no idea exist, or just prevent you from reaching certain goals that conflict with theirs.

Second, you are still a child with very little control of your emotions. You must master your intense reactions to events and carefully think about the cost to your mood when you take action. Otherwise, your education will suffer and you’ll be pulled along by events instead of steering them toward your survival.

Third, you don’t have time to learn how to do everything that is required of you. There are not enough lulls in the action to allow you to close all the gaps in your vulnerabilities. Many of your opportunities will be lost, often without you knowing they were even there. You’ll need to make hard choices about what to focus on to be effective.

Good luck, kid.

The game is very unforgiving on the cruelty scale. Every choice you make has a cost. Decisions come back to haunt you later. Often you don’t know you’re in a dead end until you’re way past the point of no return. Maybe you should have spent that earlier time to learn Accounting after all. Save often and keep several waypoints looking backwards.

It’s harsh, but it makes a very strong point—you are in trouble and scarce equal to the demands thrust upon you. The alternative to victim is equally harsh though: What are you becoming as you get closer to your goal of reaching your own coronation?

I like it. Too often games don’t have the guts to face you with yourself through the choices you make ‘as if’ you were in a situation. Escapism is a noble and necessary form of play, but sometimes we need to be thrust into the haunted house. There are some forms of hypersensitive play with deep value that we may be losing out on. Long Live The Queen doesn’t let this path go unexplored.

Hanako Games have long been masters of the resource currency system. In games such as Cute Knight or Magical Diary decisions about where to take action and allocate points make for incredible gameplay. You need to be strategic and aware of how your choices affect the state of your character.

In Long Live The Queen this becomes manifest in the management of your mood characteristics. You control your mood both by taking actions during the story and by weekend activities such as attending court or visiting the dungeons.

Different moods give you bonuses and penalties to your education during the game. For example, if you are cheerful it is easier to learn many social skills. If you are willful instead of yielding, you will find it more difficult to learn critical court skills. But negative emotions can also be useful! Depression helps you learn artistic expression and being afraid helps you learn reflexes.

Mastering the balance of your mood swings is critical to a successful game.  It determines the speed at which you learn and at times what skills you can study at all. Every week of study counts; a streak of feeling pressured can be disastrous at the wrong time.

The choices you make in your education are the other part of your character’s agency.  What you choose to study will influence how you solve problems. You can’t fight off the bandits without some archery skill, but maybe it’s better to have enough skill in internal affairs to find out who sent them against you in the first place.

The level of a skill determines your options during the story—a high enough skill level in an applicable situation can give you more choices and provide you with information about what is happening. For example, knowing enough about what accepting a noble’s gift means will allow you to choose whether or not to accept it. Otherwise, you’ll blindly accept it (ooh shiny…) and commit to a course of action that may not suit you.

If you gain enough overall ability in a group of skills, you unlock an appropriate outfit. When you wear this outfit, say the Tea Dress, your conversation skills will get a bonus. Also, once you reach a certain level many skills give you additional options during the weekend. These activities may be used to make small adjustments to your mood.

It can be a huge help to have the option to play tennis at a competent level and blow off steam, increasing your confidence.

The game world itself is detailed and intricate, with a web of personal agendas that takes a lot of play to parse out. It has magical powers, mysterious creatures, and divinatory portents. There are secrets buried all throughout the realm. You’ll have to gain skill in the right areas to learn about the details. Or find out the hard way when you encounter things first hand right before you’re killed!

The descriptions of the skill levels as you earn them are elegant and to the point. I often felt I was learning a first class primer on music, history and cryptography as my young queen-to-be advanced. The interface is solid and the music is appropriate and subtle. You really start to feel as if you’re moving through a court of high pedigree and opportunity.

It’s an outstanding game. The premise is well developed and the gameplay is excellent. However, it has greater value than just being worth your time and money. There’s a powerful statement here implicit in how the game portrays a girl finding the strength to overcome the crushing expectations of the society in which she lives.

What kind of adult do you want to be? This is gobsmackingly important and relevant stuff in a world where girls flock to Bluebeard tales such as Twilight—where being a valued, infantilized object is the best you can hope for. This game pulls no punches in what you as a girl must face if you are to develop into the whole woman you are capable of.

It’s a twisted and warped labyrinth that requires you to continually reexamine what is most important to you. How will you pass through the landmarks of your journey without becoming someone else’s doll? Growing into a mature, whole adult capable of taking one’s place in the world is often a profoundly personal secret. This game reproduces that process in a way that is inviting, meaningful, and fun.

You don’t need to identify as female to find value in this game either. There are lessons here that males can take hold of and make hay on if they choose to introspect. Some of the experiences are universal—in the beginning you are full of possibilities, but should you reach the next stage of life (your coronation) you have undergone a highly individual ordeal of liminal transformation.

This is the fulfilled promise of computer games taking their place among the highest art forms possible by human beings. The contemporary era is a bleak wasteland devoid of meaningful rites of passage, save for diamonds in the rough such as this.

5 out of 5 Stars of the Magi.

I heard tell that without gospel there would be no rock and roll. I believe it’s true.

At some point, all great bands do an album of covers and jamming experiments. It’s inevitable; you need to return to your influences and work out their place in your musical development.

The acoustic elf-metal band CRIME and the Forces of Evil released an album of their turn at this kind of exploration and I’m warmly surprised. Usually this sort of thing is just not interesting to me at all, yet here I am energized by the exposure.

Total respect to them for having a lighthearted romp through their roots because this is important work. It’s an affirmation and a blessing to work through what has gone before and make it your own. The expressions of music belong to all of us, but if they aren’t renewed they fade from our spirit.

I loved their previous album, so I was expecting this to be a waypoint—a kind of rest stop to catch their breath and power up for the next round of discovery. Covers of standard issue favorites ho-hum, whatever. Boy was I completely wrong!

First off, these musicians have clearly improved since last time. How is that even possible when the last album was so good? There’s confidence in this collection, and that means this time they just sit back and have a riot of fun. Humor, camaraderie, loving life—the songs are well established but CRIME makes these songs pay.

They’ve been playing live long enough now that they are getting some serious chops. Some of the songs are live and sound fantastic. They bring in guest stars, another sign of leveling up, and while “Red is the Rose” is my least favorite song I still must say Leannan Sidhe sounds every bit as good as a mainstream act like Loreena McKinnitt.

When I hear “Old Black Rum” I find myself drawn in by the sheer fun of it all. It might be the best song about drinking I’ve heard yet. The elf spirit kindles a human passion for hanging out with your friends and singing along, or if you drink alone the recursive pleasure of roaming the hallways of your inner self in warm joy.

The first song, “Song for a Blockade Runner/High Barbaree” is the highlight and easily the strongest song—such great lines and pirate attitude—but don’t overlook “Hove in Long Beach”. A great beat and good fun music to feed the soul. Howl it!

“Paddy Murphy” rules. Best rhymes ever, with such a playfulness I can’t imagine a better funeral romp. Then there’s “I’m A Rover,” which is so singable it gets stuck in your head for days. “Columbia” is objectively the weakest song, but it is still wistful, beautiful and real.

The last official track, “Dalek Boy” is an outtake of sorts, with the musicians all speaking in mechanical voices as they try to cooperate long enough to do a rendition of “Danny Boy.” The absurdity of the track distinctly establishes this album as belonging to the irreverent humor that the group is developing a persona around.

There’s an element of public disobedience inherent in the songs, of being a lowdown outsider who is unapproved of by the rulers. In a way this is just what a gathering of super-villains actually is: ordinary people with extraordinary viewpoints hearing the call to gather into an assembly and defy authority that serves only a few superheroes and their estates. Hanging out in the pub singing songs might be the most dangerous place on earth for the League of Justice for the Fortunate Few.

This is how a band builds a catalog of items worth owning. Holy cow, can that be true? Keep your eyes on these folks.

5 out of 5 Stars of the Magi.

Traveling carnivals and liminal spaces; mix well to create a mystery ride.

I played an amusement park game for kicks because I’m a sitting duck when it comes to the carnie pitch. Strangely enough, I won an emerald ticket to the mermaid tent and found myself reading a most curious book.

It is presented as a diary of impressions, with evocative photographs that offer a theme to each chapter. You are pulled along by the narrative and facedwith an organic labyrinth of the senses that rapidly disorients and alarms.

The reader and protagonist switch points of view; at times you are the voyeur, other times you are participant. How ghastly! The horror is imminent and personal. Denial or humor may dull the pain.

The only cure is to listen. Under the immediate tumult is the story of an anxious and compelling internal experience; a young woman discovering her shadow and the trauma of understanding her soul’s growth.

Dive into the depths and what you really have is the journey of Kore through the underworld. Plunge, hunt, rise. This is hard core stuff. People lose minds, innocence and teeth on journeys like these. Sometimes they don’t even leave a corpse.

To allow ourselves to feel for another is to open the door to terrible risk. Invasion by a vampire or a bluebeard are just one possibility. We might be swept away by divine brutality and carried off into an otherworld which is beyond human understanding.

It’s distressingly relevant today. Having an experience of the mermaid and the unredeemed passions of the underworld without being blasted to pieces is a serious human issue. All of us are in need of wizards who can show us what is in our being and how it is understood. Making more conscious choices might be the best tool we have.

The author is no slouch. She can craft a solid sentence and handle the whopper fish with the respect and skill for the inner ocean that makes it look easy. Her grasp of photography is stunning when you consider how much goes into the capture of a compelling image.

I had to dig around though; something told me this kung fu master had a few more concealed tricks in reserve. Multimedia competency and honed artistic talent are impressive accomplishments, but I felt I was missing some context.

To say the author knows her stuff is an understatement. Looking up photos from the book on her Flickr sets or watching the YouTube videos she’s posted, it gradually becomes clear to me she has a Leonardo’s Workshop thing going on. Master model of disguise, Doctor of creativity, Sage of academic standards, Ace crafter—I could go on, but I’m satisfied.

The book reaches me on a personal level because I’ve been through the underworld myself. Finding the other you is no mean feat. I have to admit I was afraid of where the book was going about half way through—finding one’s way to the center and out again often seems to me to be a rare moment in art. How exciting to see that I’m not alone!

The turbid darkness of it does make for some tough reading. Prose like this needs to be savored, and reexamined in order to extract the full meaning. In real life the labyrinth is a constant series of marking and re-marking of your path. I just don’t know if I could come back to this book; it’s that harrowing.

Indeed, the text itself indicates that the heroine hates aspects of the journey, that she wants it to be over with. Don’t I know it—preach sister! One ticket is enough for anyone, just like an everlasting gobstopper.

It’s too soon to tell with a work like this whether the text is built like that or whether there really is bounty. There are works of art that make a mark on you, and you don’t need to experience them again because they have served their purpose. Either way is valid, and worth whatever you paid for your psychic increase.

Remove the glamor and you have something most freakish: something ordinary and wholesome. Real food that feeds the soul and restores us to ourselves. Superbly well done.

5 out of 5 stars of the Magi.

Rat droppings. That’s what all art is made of.

If you can’t taste it, then the art is bland and no damn good. If that’s all you can taste, then the art is garbage and only good for flybaiting.

The true struggle for civilization lies in between those extremes, in seeking ways to express and adapt to life that awakens our senses and stimulates our thinking. The Wizards show us how by demonstrating their unstoppable powers, so that craphounds may learn the proper application of rat droppings.

Except many folks don’t want to know what the secret ingredient is. Many of them would prefer others not know as well.

Nick Mamatas is unafraid to tell us the nasty truth about rat droppings in the writing industry. His book Starve Better lays out a series of essays and commentary on his experiences clawing for survival as a writer.

The book is done well, which surprised me. I knew the content would be good, but everything is arranged nicely and in relational order. Each essay has an aside text as if Nick himself were psyching you up for the punching you’re about to take. He’s in your corner, even as he faces you with the champion.

Get ready for your fantasy projections to take some hits though. Nick’s stories reveal the world of writing as a mean, exploitative business filled with dishonesty and confusion. There are opportunities for subsistence, but they take discipline and self-understanding to see clearly.

How else would you find rat droppings? Not from the multitudes of distracted and wrong-headed amateurs buying the image as they dash off like mice to the tune of a phony game show like Jumping for Dollars.

I love the craphounds. I love them like junk food sliders. But crumbs! We need to recognize that crap is where the flavor is, and if your entertainment has any value at all then I’ll bet you’ve got some dirt in there. It pays to face this fact.

Nick doesn’t stop there, even though revelations would be enough. He takes the time to seed his text with genuine insight and intelligent reasoning. You learn not just that things are seedy or absurd, but also why and how to make these features into a tool. Often, just knowing the trick exists is enough for you to be able to use it.

For example, his analysis of perfection as a false goal is spot on. Screwing up or having gaps can be an advantage once you recognize it as an inevitable process. Completeness, that is, a flavor that is all your own—a secret sauce—comes from understanding when to stop chasing the pearl. This shows Nick to be a kung fu master already.

You need tips? If you take his advice on listening you’ll recognize that everything a writer is exposed to is useful. This applies to his stories in the book as well. From figuring out how to do dialogue, to avoiding your story’s failure just before the finish line, you’ll find gems of insight.

His best piece of advice might be to pick a direction—to choose a publishing outlet and act on it. Too many folks get frozen in fear because of their hang ups. Nick shows you that yes it’s tough out there, but so what? Do it anyway! You’ll learn something, gain confidence, and have a few laughs regardless of how you do.

Because you won’t find any rat droppings or how to mix your secret sauce by sitting around trying to finish that last sentence just right. You’ll only be one more desiccated writer corpse for the sucker wagon. Next in line please! Have your blood and soul card ready.

How well will all this hold up over time? I suspect a lot of it will still remain crucial reading for some while. The world is a gruesome place more than it’s pretty, and certain fundamentals of needing to know how things actually work as opposed to what people are expected to believe never seems to change. That makes this book a desperate breath of fresh air.

If you’re a writer, then at least after reading this book you’ll understand better the reasons you are starving to the crisp. Your choices, right or wrong, will be better informed and more conscious—and that alone is reason enough to celebrate.

If you’re not a writer, the book is valuable as a snapshot of many of the things wrong with education, the arts, and human consciousness in general. Rat droppings are not going away.

5 out of 5 stars of the Magi.

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