Playtime


I tend to meditate on issues of self-identify with my Irish ancestry. My aunt Dukey sent me a Christmas present the other day reminding me to do a little more contemplation on my Welsh ancestry.

She sent me a black tee shirt with a strangely familiar image and cryptic saying below it.  The image is of a figure draped in a white sheet with a horse skull and the saying is “Y Fari Lwyd”. Thank goodness for the Internets! The phrase is Welsh for “The Mari Lwyd”, or literally “Gray Mare”.

It’s a pagan tradition based around a contraption known as a Mari.  A horse skull is placed on a wooden pole, and then it is draped with a sheet (to hide the person carrying the pole, or symbolically I imagine the motive force behind the manifestation).

The eye sockets are often decorated with shiny objects like colored glass.  The skull is usually decorated with colored ribbons. Some skulls have spring-loaded lower jaws that can be used to snap at passers-by.

I’m reminded of the Hobby Horse from the original Wicker Man on that one, snapping at pretty girls. I also remember now that similar creatures were used by the ultimate darkness character of Evil in Time Bandits to chase the protagonists. Basically Mari with hooked, bony claws that shot fireballs out of their eyes.  Weird!

Back to the actual tradition.  A party gathers around the Mari and they go door to door, exchanging songs and in some cases rhyme contests (called Pwnco in Welsh) with the occupants of various houses. The battle of wits and song can get rather furious, with the party extorting gifts of libations (among other things) from the occupants. Or the occupants manage to drive the party off to the next house over with their superior skill.

This is what I call Christmas Caroling!

With the resurgence of interest in Celtic culture, the tradition has been revived in recent years. Perhaps this knowledge has galloped my way so that I might make use of it.  I do enjoy making up lyrics of a sing-songy nature to amuse my friends.  I’m thinking I might just build my own Mari for next year and see what comes up.

Thanks Duke.

Technically, it was short of the 35 MPH needed for the designation of blizzard. Heard official reports mentioning 17 inches, even though I was standing in snow up to my knees, measuring 23 inches. The communications console reported similar anecdotes across the local galactics.

The northern adventurers might as well scoff at us amateurs just below the mason-dixon line. I understand; got a few stories of wandering around at the snowblind levels fighting yetigers with a ski pole up in them thar latitudes. Everybody’s got it worse off somewhere. At least the snow up there forces the Kling-ons to use chains on their disruptors.

Spent long hours in the dark watching the snow fall, with Frankie perched beside me.  For the beings in the chill depths of nothingness, it’s like the rains coming in spring on the wild plains of Africa. The neurotic adaptations of the mindless and the artificial satisfactions of the consumed are swept away by a blinding flood, and the dazzling elemental currents of the unknown may dance in mystery–safe from unclean eyes and shriveled thinking.

The drifts rise high enough for strange things to paddle by, in direct proportion to the amount of effort needed by snivelized coat-and-boot astronauts to tread the snowfall. If two inches of water is dangerous, what might traverse two feet of accumulation? One must listen carefully, between the breaths of snowy quiet and the biting snap of winter wolf’s breath across your unprotected face.

I plunge forward into a drift, the dry crystals sticking to my face and blazing white hot. Brushing off the stinging nettles as they burn my face raw, the cold invades my cheap spacesuit like an inviting alien force. I lay back and let the flakes crackle against me like hundreds of tiny asteroids. A moment’s intention and I’m beamed aboard the honeycomb hideout, safe behind life support systems and hot cocoa immunizations.

Play until you’re tired and cold and dragging. This state of exhausted euphoria is one children are familiar with; Mine’s tempered with the seasoning of adaptation patterns. We forget the previous state, still living because we have a manual override.

A whispering cuts through the quiet cold, telling me I must be like a crocodile.  Silent, prowling, unseen, existing in the winter monsoon where another life force dwells. I see pictures and diagrams as if watching the unrolling from a long papyrus–see, it is like this; use internal strength like so, leap across hidden crevices and through dark corners untraveled like this.

Winter is here. I return to my human existence, welcomed by Frankie who insists on making the biscuits on my cold but warming form swathed in blankets. I’ll tell her all about it during my nap.  I watch the snow on my hanging clothes melt in the light of consciousness as K makes some cocoa.

The last lantern-bearer gone and passing into slumber to the sound of purring, the wintery wonders surge like a noiseless wave in the darkness of falling snow. The rains have come, the drought is ended.

I’m unsure if I should open this canister of two-four-five trioxyn, as my comprehension is limited.  But over here at the Diamond Island conversations tend towards the rare and unusual, so what the Hek.

Scott McCloud talks about comics, but I believe his ideas are applicable to probably just about any art form.  In his book Making Comics, he speaks of four kinds of approaches to comic book creation, but just substitute any art form and you got the idea.

  • Classicists want to create art that displays a certain kind of technique worthy of being admired, as an image of what art should be.
  • Animists want to create art that tells a story and relates to the emotions of the audience.
  • Formalists want to create art that tests the boundaries of what an art form is capable of.
  • Iconoclasts want to create art that has integrity and honesty to an ideal, unbeholden to any mainstream influence.

This is useful in determining what your stance is when you write, or create art of any kind.  You might say it’s the purpose you are drawn towards.  All of them are worthy; although the various camps will claim theirs is the only kind that is true art.  Yet each has a purpose that supports and encourages the other (but don’t tell them that).

Moving on, in Chapter 7 of Understanding Comics Scott also brings up the six steps of art creation.

  • Step 6 (Surface): What you see at first glance.
  • Step 5 (Craft): The skill involved in making the art.
  • Step 4 (Structure): Understanding what goes where and why.
  • Step 3 (Idiom): Speaking the language of a particular flavor.
  • Step 2 (Form): The materialization itself—book, vase, speech, whatever.
  • Step 1 (Idea/Purpose): Why am I doing this?

Basically, you start at Step 6 when you admire and are inspired by a work of art to get involved.  Each stage requires you to pass several thresholds of challenge to progress. At the end, you choose whether to go to Step 2 (re-imagining the form itself) or Step 1 (exploring the ideas available for expression within).

It’s a little strange for me to even contemplate these paths, for they reveal a pattern to our thinking and feeling, our efforts to create art which are grounded in the fundamentals of brutal survival.  Sex, Danger, Play (Art) are as necessary as anything we do.  Going further down you get to things like breathing, making hormones and the like. Then it’s molecules and elements.

The one indispensable part (so far as we know with our nervous system) of the process is the connection between artist and audience.  This relies on the system that delivers the contact between the two, which needs effort to make it effective.

Throw in the formulations of audience expectation of GNS roleplaying game design theory and you have the reader (or whatever the audience is called) demanding fun in the form of their creative agenda:

  • Gamists who want to be challenged by systems that show who cuts the mustard.
  • Simulationists who want the right to dream in an authentic ‘as if’ situation.
  • Narrativists who want conflicts that resolve premise.

These match up with Scott’s ideas of art asserting our identities as individuals through exercise of our organs (gamist, or sports/mental games), the exploration of the world for useful knowledge (simulationist or discovery in language, science and philosophy), and outlets for mental imbalances aiding in survival (narrative, or self-expression through catharsis).

This is an extremely simplified view of GNS theory, but what I have found is it demands a retraining of the brain to expand one’s mind to the horizons available for meditation.  What you have, I believe, is a re-thinking not just of roleplaying games but recognition of the audience as participant, rather than a top-down gamemaster (or artist) responsible for everyone’s fun.

Take a step further in today’s digitized, mouse-driven age and you have the hierarchy of gamemasters telling people what to buy breaking up under a realization that everyone is both artist and audience, and capable of producing their own supply at will.

Demand is going to create supply, that is, people will create their own needs and fulfill them themselves without having to run the gauntlet of traditional gatekeepers, who dilute the message and inflate the price.

Or even demand that price exist at all.

In a free market, might not money be one of several other options (say, companionship and glory) as means of exchange?  Physical objects like books just become part of a series of modules (a way to make money on one end and a way to show allegiance on another).  Traditionals might have to content themselves with doling out prestige. If they’re lucky, that is—when one can count the number of followers they have does one even need a traditional stamp as a mark of “making it”?

This means the costs will have to go way down.  If someone can make a hit movie for ten thousand dollars, or a bestseller without the chain-gang, how will concentrations of power compete?  They’ll have to.
It can be done if they accept the reality of lower profits and less control—the alternative is extinction.  We are on the downslope of energy anyway, moving towards inner space and not outer space (it was a nice dream while it lasted).

“What about quality?!”  What about it? There’s no quality now, only your good and my bad.  Everyone is going to have to step on up and improve their game if they want to work on the delivery.  Contact is the only game in town now.  There’s no ‘elite’ telling you what works and what doesn’t.

Friends will guard you from crap.  Fans will make sure you don’t starve.  Both will “poopcan” (that is, work the dodgy parts out) your art for you if you are serious.  Just do the stuff.  Everybody’s on the same field and there’s no limit right now.  It’s a conversation; You talk, I talk.

The big question is, “what is your form about and what do audience members do?”

Fun.  NOW.

There’s more to the maiden-mother-crone triumvirate of female experience.  There’s actually a fourth stage of existence, just as there are four phases of the moon.  You know, that new moon thing, the dark of the moon, the hidden moon, the unknown where all is night and nothingness.

I went on about Fear of Icky Girl Power a while back, which was an attempt to make sense of the senseless.  You know, trying to understand the unknowable.  I’m talking about not the conscious, or the subconscious or the unconscious—all matters that can be conceptualized and grasped on some level.  But then there’s not just the infinite, but as a friend of mine once remarked, “the infinitely infinite”.

In practical terms we’re discussing the mer-she.  That woman which is completely veiled by the shimmering scales of the unknown and unknowable.  The other three forms of woman are veiled to various degrees but show some human side or character (crescent waxing, full, crescent waning).  Not so the dark of the moon.

This is some serious bad girl stuff we’re talkin’.  Associated with just about every bad thing you might imagine a woman capable of, because that’s all you can do—try to make associations.  There’s good reason to be afraid; not saying you should be unafraid.  But easy to project onto this unknown part of half the population, remain in ignorance, run and hide or try to overcompensate by subjugating and demeaning.

But all you’ll be doing is working out complexes on the other three parts of experience—half fears and mirages of the unconscious acted out by your own shadow, tortured by the rumblings of your fantasies at the back of your mind, or making stupid mistakes because you don’t have the waking tools to focus on day to day external reality.  The unknown?  Who knows?

It’s a futile absurdity, but that doesn’t mean we aren’t obligated to try.  The bad girl pushes us into trouble, and that’s just what she’s a gunna do.  So what if you can only guess, get hoofin’ it, sucker.

Difficult, because the numinous will materialize the unexpected for you.  Hostile rip apart of face and scarred for life, nothing at all but your friends laughing at you and your story of it—whatever it was, or Hek you might just wake up in the living room missing your coccyx.  What you thought you saw is also likely to disappear at your approach or never be found as be encountered.

You see a lot of movies based on encounters with this inexplicable experience.  The Fog (mist full of vengeful zombies), The Thing (extra-terrestrial shapechanger), Prince of Darkness (hostile liquid with psychic powers), Killdozer (machine animating space energy), Nightmare at 37,000 feet (psychic, freezing slime), Bug (swarms of fiery mutant roaches), The Giant Spider Invasion (swarms of inter-dimensional spiders), Return Of The Living Dead (hazardous animating chemical), and so on.

The plots all tend to center around identifying and neutralizing hostile forces previously unknown to our experience.  Maintenance of order through heroic action.  There is something to be said about extraordinary agency for the preservation of the community.  Stories that reinforce ideals of survival are useful.  They do protect the collective psyche from possession by outside forces.

However, it can also serve to repress and stifle creative energies that might be better served towards adaptation.  If you want to tap into survival talk to a bad girl.  But if you want to see what’s been saving our collective butts seek out the biggest baddest girl of all.

I’m talking about the bad girl as supernal super-predator.

  • Absorptive (Devouring)
    Whatever you’ve got, she can take it and you as well
  • Controlling (Possessive)
    She assumes command of anything she touches
  • Infectious (Unrestrained)
    She goes everywhere and anywhere
  • Exponential (Overbearing)
    Her influence grows in size with time
  • Tenacious (Stubborn)
    She never takes no as an answer
  • Disruptive (Difficult)
    She inspires fear and confusion wherever she appears
  • Collective (Conniving)
    She is many, she is one

With qualities like that, she doesn’t need much else, does she?  She knocks over tyrannosaurus rexes for lunch money and invalidates the insurance policies of entire communities on good days.  On bad hair days she threatens all life on the planet!

The typical story throws in a hero (usually male) who discovers another quality of the ultra-bad girl:  Invented Weakness (Labeling).  The plot very often revolves around identifying and exploiting the way of thinking that will diss-empower (I play with words) this ultra-bad girl.

In some cases this just brings everything to a draw until the next sequel (In The Blob she gets frozen until next time).  In others there is a defeat but the knowledge that it could happen again is in the background.  Sometimes the attempt to stop the spread of the ultra-bad girl’s power only delays the inevitable and she returns even stronger (Return of the Living Dead has this kind of doomsday ending).

It could be that nature requires physical laws be followed and thus game-balance be maintained, but I can’t help but feel this is a human conceit.  It’s in our interest to believe in ourselves as being special if it maintains survival.

I prefer to dispel that characteristic as illusion and suggest a possible other characteristic:  Enjoys The Hunt (Capricious).  We are never out of truth, and does not the bad girl hold a mirror up to ourselves? Girls just wanna have fun.

I wouldn’t consider the realities of these movies fun for the participants, but are they not shared imaginary spaces of a certain form, in which we invite the ultra-bad girl to come and play?  To demonstrate to us her amazing power and give us insights into some of our deepest, most terrifying curiousities?

Who wants to be one of her victims?  Would anyone possibly want to watch as she destroys all our feeble attempts at understanding, turning us into corpses at her command so that we might slay our loved ones?

Or rather, is there not something in all of us who finds that exciting and invigorating?  She knows about life, and will teach us if we listen.  Because remember, she lives out there beyond the unknown reaches of what can be conceived.  Coming into our field of experience to scare the Hek out of us and inspire new ways of consciousness.  Bad girl just wants us to come out and play—wanna get crushed, crumbled and chomped?

So hey!  All you women out there:  Become the bad girl you already are.

Even if it’s just throwing mushrooms in the soup because everyone but you hates them and pretending it was an accident if they even notice.

The supernal super-predator ultra-bad girl knows secrets.  She’ll tell you one if you let yourself listen.

The End?

The more I explore and attempt a systematized analysis of the bad girl, the more I realize this is a vast subject matter that defies explanation. I’m on her turf now, and I’m simply going to have to abandon a wholly reasoned perspective (though I will still make attempts at some constellation points).

One could say my even treading here is invoking certain tropes that keep getting repeated. Yeah, I see a lot of bones in the shadowy alleyways and misty marsh corners of bad girl outer boundary sector two-point-two.  Yet, I’m waving my candle around because even nice guys need to be bad boys sometimes, and bad girls know most all of the cool stuff.

You opened the door and extended an invitation, right?  Let the bad girl come in so she can speak and act to assert her vitality.  You’ve got stuff to identify that she can point out.  Stuff that haunts you that you fight:  “I should be angry but…” or “I want to own a horse again but…” or “I need to weep but…”—but but BUT.

Time to recognize this stuff and draw it into your own life because the bad girl is carrying a rejected element in you, for you.  Get ready to chat, cause there’s stuff you can do to get your bad back.

Subversion is her friend
Take a summary of an art form’s schools of thought (for example, genre) and see how it can be infiltrated and corrupted.  We can look at Shojo (Japanese comics for girls) and Shonen (Japanese comics for boys) manga, for example.

Typically, Shojo is composed of daily life from the perspective of the female experience.  A major theme encountered in stories is that of love set against narratives of self-realization.

Usually the stories are set against a backdrop of romance, fantastical worlds, or a typical everyday life situation (living in company housing, for example)—all worthy and good interests for creative enjoyment. Particularly noteworthy is the prevalence of Sentai, or teams of superpowered girls working together.

Shonen tend to cater to what are considered young male experiences—goofball humor, themes of loyalty, and explicit naughtiness.  These take place along backdrops of technology, sports, and heroic adventure.  The role of females in these stories tend to be single, pretty girls.

A bad girl isn’t giving up any of her privileges, but she will transpose as she feels like it.  Put the guys in stories demanding emotional complexity and relational intrigue.  Let the gals into the stories of exploring the unknown and conquering obstacles.  Transposing of the sexes is a common plot device in manga, by the way.

Bad girls with a crew of handsome male robots and gigantic spaceships with cool space gadgetry.  Bad girls playing contact sports in all their brutal, high-stakes action and behind-the-bench struggles for what it takes to be a winner.  Bad girls hunting down werewolves in eighteenth century splendor and rescuing clueless but basically good-hearted guys who need to be protected so they can continue to be single and handsome.

That’s a good start.  But it doesn’t have to be merely mutual transposing; it can be a direct beam-in where the default assumption becomes both genders on the field and the working out of those complications.

Bad girls AND guy space adventurers.  Bad girls AND guy sports-playing—against each other as rivals at times.  Bad girls AND guy hunters in the night saving both standard Joes and good girls from monsters.  Mix it up, stir the stew, do what’s fun…and bad.

Admiration for her bad qualities
Recognize and honor the bad girl for the qualities you like.  Contemplate the things that draw you to want to be like her, and the things that remind you of her influence.  Remember, she’s everywhere—the bad girl has been keeping storytellers in business for a long time.

I think of Maleficent the evil sorceress in Sleeping Beauty.  A withering wit, a spooky castle that reflects her own ghastly outlook (yet functional!), a horde of evil beings at her command, and deadly magic.  Competent, dangerous, fashionable, dramatic, exciting, and complicated—weary at being the only bad girl in the kingdom yet still able to crack a joke.

It’s fun to think of how much havoc she causes on the simpletons in the story.  Who probably wrote it to make her look bad.  Remember that the movie begins with the opening of a book; History is written by the victors (or the hopeful who cling to the folly that she won’t turn up again like the proverbial bad penny).

There’s Pippi Longstocking, who goes where she wants to go, does what she wants to do, and refuses to compromise her freedom.  Super strong, endlessly inventive, unabashedly contrary, afraid of nothing, and always ready with a prank for anyone who takes their authority too seriously.

Oh, to be a close friend of hers like Annika and Tommy!  To disdain all the rules and have unalloyed fun—to accompany a girl so alive and unstoppable as to be a force of nature.

On a less fantastical note, I think of Foxfire and The Devil Wears Prada. In both of these movies the good girl brings herself into the field of the bad girl and forms a mentor relationship with her. In Foxfire, Maddy learns about friendship, loyalty, and courage from the wandering loner girl Legs. In The Devil Wears Prada Andrea endures hardship and challenge under Miranda’s unremitting demands, and emerges tougher and more resourceful than before.

It should be noted that in these two movies, Maddy and Andrea both voluntarily depart their bad girl mentor and strike it out on their own. I imagine they create and shape a power for themselves, strengthened by their experiences. And I also imagine the effect they’ve had on their mentors, for in teaching one learns the last few clues one needs to advance to the next level of awesome.

Telling her story because you can
My grand and wonderfully creative friend Hexe knows a thing or two about bad girls. This last holiday I gave her an Edward Gorey calendar based on various neglected murderesses.

All this past year she’s been taking the murderess of the month and making an artistic creation out of each entry, based on imagining what the murderess’ side of the story might have been.  You could say she’s been studying her subjects and drawing out of them the bad girl for everyone to see and contemplate.

That’s right, every month is bad girl month!

This is a form of invocation—putting yourself at the disposal of the bad girl and giving her a voice.  Bad girls need to recognize each other and realize how much they have in common. Like it or not folks, there are things they can only get from each other.

Pick a form—writing, painting, music; whatever.  Choose a subject.  A particular bad girl or theme associated with bad girls you find interesting.  Dedicate it to your own bad girl and just see what happens.

You got all that?  Because now its time to meet the biggest baddest girl of all.

Adjustments continue in the honeycomb hideout.  The fallout from the haunted house has passed away and healing continues.  K and I are doing decompression and decontamination procedures, putting furniture in place while we unpack the numerous storage units.  Cleaning and minor repairs are moving along, as we make sure the heater is working, has a fresh filter, and the vents are all vacuumed out.

As I was passing by the secondary landing from the crow’s nest, Blink was poised before one of the storage units.  She mewowed at me as if to say, “Hey whattabout this one?”

Oh yeah, that storage unit.  The one that holds The Box.  One of those things you just pick up on a perfectly unremarkable day, not unlike Edward Gorey’s The Doubtful Guest.  Since I became the caretaker of The Box, I regard the contents and make adjustments, additions and subtractions as needed.  Things appear and disappear, so I never quite know what to expect.

Well, crumbs.  I suppose I ought to take The Box out and see what’s going on.  So I clear my desk and unscrew the bolts.  All the things inside are in a state of disarray and flux.  The boxes are practically hopping up and down with the need for attention.  The creatures, tools, and knick-knacks (at least I think they are knick-knacks, I’m not always sure) are all over the place.

But once I begin my meditations and direct my active imagination to the task, a new form takes shape inside The Box.  The dimensions widen out, indicating the things don’t want to be stacked anymore.  They want a horizon, a diorama of vast view.  Take it all in instead of dig for layers.

A few things leave, some never to be seen again, others wanting to return to living in the honeycomb hideout after a long hypersleep into the future which is now.  One item, my Kokeshi doll, no longer wishes to reside in The Box.  Like a heroine going on an adventure, she won’t take no for an answer.  She wants to see the world now, get involved.  I’m a little taken aback, but what she says goes.  I know she’s going to take a few hits, but maybe that will make her all the more beautiful and herself.

Then I get a real shock.  The Kali-Yoni origami box I made (at Kali’s active-imagination request) has imploded open.  Shrunk in on itself until it popped open in two pieces, yellow and black.  I don’t know what was in that box, it was a secret so unknown it could only be conceived of in a void space of emptiness, never to be opened.  I made it fully expecting it would never be opened.

There’s a crack in the top of The Box, to allow a view of the outside world.  Sometimes I adjust The Box to accommodate these sorts of requests.  Sometimes The Box does them itself.  So whatever might have been in the origami box that is popped open could have gotten out.

Indeed, I find a trail of red cloth spilling out one end of the crack, as if whatever happened pulled along until it broke free.  Yeah, I get the birth reference.  I’m still stunned.  I have to take a breather and stare for a good ten minutes before I get my act together again.

It’s almost as if I am a caretaker, a janitor and director at the same time of otherworldly things beyond my comprehension.

The new configuration slowly takes shape as I handle items and attend to their requests.  Two slumbering monsters awaken with a loud roar, stirring the ocean of red cloths that form a kind of soft playing field for certain inhabitants.  A beached behemoth finally finds a swathe of red sea foam suitable for it’s dense, impenetrable frame.

As I finish up this session of adjustment, a small lockless chest and brass symbol merge together in a way I would never have expected.  They come from two different times and places, yet they fit together as if they were two pieces of a larger puzzle.  I don’t think I can ever see these things the same, contemplating how incomprehensible their fitting together is.  I mean, if the sun and moon became one for the first time, how transforming an event that would have been for life on this planet!

No order, and so there is pattern.  Ceaseless change, and so there is eternity.  I realize it has been so long…so distant a time when I attended to this responsibility on a regular basis.  I’ve just been shuffling The Box from one battleground to another, barely keeping up with what is required.  The Box used to be much larger than it is now.  I used to be somebody too, or so I heard.

I pick up Peter Pan’s knife, and examine it closely.  Hairline cracks in whatever it’s made of, a smell of fine myrrh coming from the claw on the pommel.  Dare I remember the time I used to carry this in costume–before I walked away from Never-Never Land?  Or was it Rima the Jungle Girl who gave this to me?  I’m not quite sure.  I couldn’t fight a codfish or smile at a crocodile to save my life now.  Those days are long faded, as Lorien, Imladris, and the Grey Havens have passed into the West.  Another century altogether.

I think of a dear friend, and the conversations we used to have before I discovered The Box.  He drew out of me so many things about the haunted horrors I would face, he had to have been a prophet back then.  Now he’s a doctor, struggling against the status quo, in a very lucky place to be.  I beam every time I speak with him these days, he’s so awesome.  Back then I pretended to take it in stride, but I missed nothing.  He was right, so right on I had to pretend he was off the mark.  But now I know better.

I close The Box, quite shaken.

Had a little bit of that dragon’s blood on my slapstick where his nose got stamped Cat In The Hat pink.  The folks took it and mixed it into the rum punch, baking and mixing our healing feast.

I celebrate community and survival, those things we are thankful for as we recognize the blessings of our life.

I mourn those who suffered savage brutality at the hands of settler colonialism, on the backs of whom many of us enjoy our privileges.

We hear the song of nature, and guided by the spirit of Sister Piscotti whose vase we must fill, sinners that we are, and go into the deep old woodland chaparral which refuses to let human beings push it around.

The old path that is normally there is overgrown, for the first time I can ever remember.  The unseasonably warm weather and rain have caused an almost spring like growth to emerge, lichens growing on tree trunks and moss in full bloom!

Rabbit escapes our sight through the roots and tangles of the path that is no more.

We roll with it, nomads that we are.  Many paths through the forest, but you have to pay.  Human remains.  Scratches of sharp spines on flesh, I am bloodied, roots trip us up, wet pine branches swipe us.  The forest doesn’t move, yet it has motion.

Fog swathed ways that come and go, lightning struck trees out of a dream, and all manner of growths.  We clip and gather a harvest for the vase cussing and swearing but somehow swerving both ways to the way out.

Explosions, the Grand Turkey Lord shooting off a series of cracks and pops in the deep to scare our pants off and make us laugh as we trudge out of the mud and back to the places where kids play, the first step back to home where a sacrifice awaits to feed us.

Celebrate, and mourn.

Singing ELO’s “Don’t Bring Me Down”, we brush off the brambles and retie shoelaces.  Back home, having paid our respects to the ancestors and the within, we toast and serve, candles lit.

Traveling back to a point in time where I was but a young boy in the single digits of age, there was a time when I was most disappointed to learn that phony time machines were being sold in stores as the real thing.  Imagine the nerve of such people!  Ripping you off from your parents’ hard-earned dollars for a mechanism that fails to achieve your desired purpose.

At the local toy store, I spotted a model.  I hadn’t quite gotten the hang of what a model was, or what its purpose might be.  I figured the awesome illustrations on the boxes were truthfully depicting the experience you could hope to have should you obtain the box, or somehow put the thing together (which ought to be very easy, without need for glue or paint).

The model as presented was a capsule time machine with a door you could open.  Inside would be a time traveler sitting down at his control panel, pulling a lever that would activate his journey.  Close the door and open it again, and you would find the traveler on the ground facing a group of hungry dinosaurs.  How cool is that!?

Alas, after opening such kits, all you find are a large number of plastic parts.  Putting the capsule together proved easy enough.  The two scenes were actually part of a rotating door and floor in the capsule.  There was a mechanism that turned the scenes from one to the other.  I wasn’t able to figure that out and consequently had to manually turn the knob to make the scenes change inside the capsule.

The scenes were not easy to put together or paint.  Glue just wasn’t my specialty, and my handling of model paints was abysmal.  You may as well have given a caveman an automobile to put together.  The finished product hardly looked like the amazing pictures on the box.

It dawned on me that I wasn’t going to actually end up with a working (if limited) time machine.  Instead, what I had was a piece of laughable piece of junk, glued and painted with amateurish skill.

What a rip off!

Now that the Celtic New Year has started up, it appears that the seas have calmed for a while.  Into this spare time I’ve been practicing my physical routines and learning the recorder.  Got to keep up the psychic kung fu training for Mother Mary’s Personal Assistant.

She upped the ante last week and I felt it in my ankle (which made me think of Xtine’s current ankle recovery mode), plus I got smoked in recorder practice.  If I wasn’t dedicated this is where I’d be getting real discouraged about now.

But I’m committed to the routines.  I know from past experience you have to go for the long haul with these kinds of lessons.  And I’m learning a lot about undeveloped aspects of my mind and body.  This gets me from the blind side but it’s good training.

The activity has inspired K to try some new bread kung fu.  She’s been experimenting with sour dough batches.  Starting them, nourishing them until the generations of yeast get attuned to their environment, and drawing out of them various flavors.  Then having to bake loaves of bread out of the mix.

Side benefit—some of the tastiest pancakes I have ever had.  Dense and absorbent enough to handle syrup, but still light and fluffy enough to cut with a fork.  They practically leap into my mouth they are so darn good.

The killer bees have settled into the new honeycomb hideout nicely.  They’ve kept to themselves, mutating and self-directing their destiny in mysterious ways.  I got the bonus round too—Lucerna (that’s MMPA’s name) got me seriously hooked onto raw and rough honey now.  All the granules of pollen and other goodies on top make for some wicked honey-tea.  She said I’d been taking such good care of the bees, that this clue got unlocked as a special maneuver.

Plus, she helped me locate my beloved Portland-Oregon black with white trim alpaca sweater, which had been missing after the first year in the haunted house.  Just in time for winter, so warm and snuggly soft is this wonderful garment.  Whoo!  I guess I need all this training and recovery.  Got work to do after all.

The spread of microbreweries throughout the country has had a positive effect I take considerable delight in—the proliferation of draft ciders.

When I discovered the pleasures of draft cider consumption, it was as if I had run into an old childhood friend—and discovered we had only truly begun to enjoy each other’s company.

Having taken the time to appreciate various kinds of the stuff, I now pass onto you the knowledge of my explorations.  Many brands are not represented, for the reason that I either haven’t tried them or haven’t been able to get my hands on them enough to form an opinion.

For example, there are a number of French ciders that come in wine bottles that I’ve tried, but haven’t been able to do so more than a handful of times.

I’ve rated these ciders by a 1-100% number.  This represents the chance that every time I drink a pint of these ciders, I get a point of Oh Yeah.  Every point of Oh Yeah can be exchanged for a psychic coin toss to see if the scene you are in becomes Good Times—or you can get rid of a point of Jackup.

Because with every pint your body is dishing out a point of Jackup.  3 Jackups means You Lose.  The body takes over, hope you are insured!

Hornsby’s (Regular and Dark And Dry)—31%
I started out with this brand, and put it through the long haul.  Pretty bleh taste; slightly dry and tangy, a lot like a wine cooler. Once I found other brands, I left this one behind.

Hard Core—39%
A little sweeter than Hornsby’s, but something about the body felt a bit light.  Tried to get into it, and for a while this was my alternate when the common Hornsby Jackups got tiresome.

Woodchuck Regular—53%
Pretty reliable flavor and effect.  Very sweet, almost sickly so.  Clear taste, potent effect.  This became my staple for a long while.  Slightly cheaper than Hornsby’s at the time.  I felt the sulfites on this a lot less.

Woodchuck (Granny Smith, Dark And Dry, Pear)—63%
Switched to these when they became available.  While I like “sweet”, the Woodchuck Regular was too sweet.  The Granny mixed sweet with sour, and really felt like a quality cider.  Dark And Dry mixes sweet with smoky, making for a heartier cider flavor.  Not bad.  We’re finally getting somewhere!

Woodchuck Rasberry—27%
Woodchuck rules, right?  Not so fast!  This flavor was way too sweet, a real disappointment.  Like Hornsby’s, the flavor overwhelms the rest of the cider, only in this case it’s a little too strong.  I’d really like to see a drier version of this, with less sweet.

Ace—29%
Dry and bubbly, almost too tart.  I wanted to like this one, but Ace isn’t a cider you can really gulp.  It’s more of a sipping draft, something you’d serve at a picnic or casual dinner.

Scrumpy’s—47%
All natural organic and low sulfite cider.  Okay, this has got some good make-up.  Strong, tasty flavor and packing a bonus round punch.  Maybe too strong for me.  Part of my ritual is about spending time with people.  This takes me out a little too fast for my taste.

Original Sin—43%
Not bad.  A little too much of a Woodchuck clone, cashing in on the flavor and feel.  I found myself not handling these well after a while, perhaps due to a little less quality than Woodchuck.

Celtic—29%
Lacking much in the way of taste, or feel.  Not the worst, just simply nothing going on here.  This might work better for someone looking for a featureless cider.

Newton’s Folly (Granny Smith and Regular)—54%
Started hitting this at Trader Joe’s.  Basically a less expensive, less sweet version of Woodchuck, with a little less punch.  Have to say not bad at all!  Got used to this for a while, always delivering and very little payback.

Harpoon—38%
Strong, sour flavor but grows on you.  Doesn’t pack much of a punch though.  I felt like I had to keep going to keep up.  Not exactly my favorite.

Strongbow—64%
Maybe the English just know how to make real booze, I don’t know.  Dry, strong, satisfying, but with a slight hint of sweetness.  Packs a wallop up front, and follows up with a coup de grace if you aren’t careful.  I think I’m in love here.

Cider Jack—54%
Back in the day, I used to have six pack of this every once in a while.  Sweet, not very strong, and a little headachy.  Then this brand disappeared and I haven’t seen it in a while.  But now it’s come back several years later, and wow what a difference.  Dry, strong, still some aftereffects but much reduced.  I am impressed.

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